Dicey Dungeons

Dicey Dungeons

By Distractionware Limited

  • Category: Games
  • Release Date: 2022-07-07
  • Current Version: 2.1
  • Adult Rating: 12+
  • File Size: 842.71 MB
  • Developer: Distractionware Limited
  • Compatibility: Android, iOS 12
Score: 4.65574
4.65574
From 183 Ratings

Description

"It is going to be hard for anything on mobile to top this for me" - TouchArcade Game of the Week Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck? In this new fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll.

Screenshots

Reviews

  • Very Good, Could Be Better

    4
    By Incrediburch
    I really like how the basic premise is “RNG upfront” but its got a few aspects that undermine that concept. The Curse status is my main complaint. I’d rather it just disable one of the skills, just prevents one less dice roll, rather than its current effect actually being blind RNG. Also, the game lacks most of its mechanical information in-game. The wiki has all the details. To be fair, the game has an option for lowering enemy health, and a built-in limited save editor that lets you skip stages.
  • Please add controller support for mobile

    5
    By Lol fun or nah
    Thx<3
  • Worth the purchase!

    5
    By john__420
    I love this game. I actually started playing it on game pass but wanted the freedom to play wherever on my phone. It’s 100% worth buying!
  • Please add controller support!

    3
    By NikkiJakey
    It already has it on android, surely it can be done!
  • Fun but extremely luck-based.

    3
    By Zalaton
    I really wanted to love this game. I’m a big fan of other, similar deck-building strategy games like Slay the Spire, and I heard a lot of good things about Dicey Dungeons. From an aesthetic standpoint, the game is very well executed. The graphics are colorful with a nice art style. The dialogue definitely wasn’t to my taste, but it’s hardly too obnoxious or obtrusive, and fortunately it’s all short and skippable. I also much appreciated that when you buy the game, you get all of it (and there’s a lot of it!), with no horrible micro-transactions of any kind. The combat mechanics are excellent in principle and showcase a lot of clever ideas, but the combat balance is also ultimately where the game falls short for me. The problem is that winning a run relies far too much on pure luck, with skill having literally no effect on the outcome a large proportion of the time. I understand that this is a game about rolling dice, and I understand that the game world explicitly pits the player against “Lady Luck.” Of course I respect that all games like this have a component of randomness and that sometimes the player is simply going to hit a good or bad streak. All that is fine. But in Dicey Dungeons, even in the low-mid difficulties, it’s extremely common to lose a run due to enemies rolling so high that the player can do nothing whatsoever against them. This makes all the character-building, learning mechanics and carefully choosing equipment, etc., feel like nothing more than window dressing on a slot machine. I’ve died five times in a row to a first-floor enemy hitting me for max damage every round, while my own character has no options for either defense or healing. This actually gets even worse as the game progresses, because it’s depressingly common to have the same thing happen after several floors of doing well and making interesting strategic choices in building a character. It’s one thing to lose because I made a suboptimal choice; I can learn from that and improve next time. It’s another thing entirely to lose because the game randomly permits a basic enemy to hit for half my healthbar every single round; there’s nothing to learn and no way to improve and prepare to face that on the next playthrough. Simply put, when I lose a game of Slay the Spire, there’s at least a 90% chance that it’s because I made a wrong choice. When I lose a game of Dicey Dungeons, there’s at least a 50% chance it was literally impossible to win thanks to pure dumb luck. Similarly, even when I win, it feels like one part accomplishment resulting from making good strategic choices and two parts “well, it’s good the game didn’t randomly destroy me that time.” If that sounds OK to you, then I encourage you to check this game out; the art and polish is worth appreciating. Unfortunately, the game simply is not balanced to anywhere near the same level, and so I cannot recommend it to anyone who wants their strategy games to be primarily strategic in nature.
  • The only thing missing — cloud saves!

    4
    By SolidViper19
    This is such a good game. It’s a great rogue-like with a fun setting. Y’all nailed it. I was disappointed when I went to continue playing the game on my iPad, only to see that none of my progress was there :( Other than that, great job, Terry! Please include cloud saves soon! 🙏
  • Astounding

    5
    By hwufisjsbgkwmdn
    I haven’t even played the game on mobile yet, but I beat it on console awhile back and thought “hmm what if it’s a mobile game?” Soon as it popped up it was purchased. Fastest $5 i’ve ever spent
  • Such a fun and addicting game

    5
    By Saksey17
    I’ve absolutely loved this game, I’m just bummed I’ve played through the whole thing. I hope they continue releasing more bonus rounds.
  • One request!

    5
    By slimtrimkid
    Love the game. It’s totally worth the hype. Would you please allow for touch tap, using the Magic Keyboard? Aside from that, the game is solid. Thanks!
  • Same as steam version

    3
    By Theconflict...
    Great game for mobile. It’s the same version as the one on steam. 3 stars as it relies way to much on rng at later episodes.

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